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Curyeux

Solo puzzle-platformer

Tech Designer & Gameplay Programmer

UnrealLogo.png

Unreal 5.4

Perforce

Notion

Description

Curyeux is a single-player puzzle platformer in which you play as Lucienne Grégoire, a brilliant painter on a journey through her own psyche to uncover why she lost her passion for art.

Third Person
  • Specific aiming system

  • Platforming-oriented camera

  • Zones loading and unloading

Main Challenges
Communication
  • Big production (60 students)

  • Making sure everyone is going in the same direction

  • Project coherence

Deadlines
  • Production time of 4 months

  • Fast-paced and chaotic

  • Staying organized

My work

After contributing to the Game Design Document during pre-production, I shifted to scripting gameplay features in Blueprints, also using the Gameplay Ability System. Here are the main systems I worked on:

Camera
Aim Assist & Ingredient snapping
Subtitles & Scripted Events systems
  • Created a parameterized trigger box-based modular trigger system for cutscenes and scripted events.

  • Automatically synchronized subtitles with voice lines by hooking into the audio pipeline.

  • Allowed non-programmers (narrative and sound teams) to easily set up events through Blueprints.

  • Allowed subtitles to dynamically adapt to playback timing, increasing accessibility and pacing.

Localized Subtitles Blueprint
Screenshot 2025-07-23 100931.png
Save & Load architecture
  • Created a modular save/load system using Blueprint interfaces.

  • All objects have decoupled and scalable save and load implementation.
    Utilizing a custom SaveGame Blueprint class for centralized data storage.

  • Allowed uniform saving of game state and player preferences (e.g., options menu).

Localization & Menus
  • Scalable localization with synced Data Tables

  • 10 languages on release (subtitles and UI)

  • Fluid menu navigation with independent widgets

Tools & Polish
  • Created tools for debug navigation, screenshot capture, and platform path previews.

  • Improved UX with ingredient hover feedback and persistent options saving.

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