Hear We Go
Educational VR coop game
Game Designer
Unity
Miro

Hear We Go is a cooperative VR experience created for biology students, focused on exploring the sensory system with an emphasis on the auditory system as a central example.
Description
Main Challenges
Technical scope
Expliquer que tu as été garante du fait que on debordait pas en budget (parce que yavait pas bcp de ressources) grace a ta connaissance generaliste, reutilisation d'asset etc
VR
Savoir concevoir un jeu VR c'est coul, avoid motion sickness, 3C pas pareil en VR, contraintes etc
Context
Jouabilité du contexte dans lequel le jeu va etre run, dans une salle de classe, le fait que le jeu est coop et que il faut mettre en valeur ce systeme
1. Context
On devait faire un jeu avec que les composants d'une boite
2. My work
After contributing to the Game Design Document during pre-production, I shifted to scripting gameplay features in Blueprints, also using the Gameplay Ability System. Here are the main systems I worked on:

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Camera
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Handled third-person camera behavior programming.
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Detached the camera from the player actor to enable independent control and behavior.
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Implemented custom logic for movement, particularly during jumping and airborne states.
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Focused on creating smooth, responsive camera motion to enhance player feedback and visual clarity.
