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Site under construction

Kami-dō (in progress)

Solo turn-based strategy

Tech Designer & Gameplay Programmer

Unity 6

unityLogo.png

Perforce

Notion

Description

Kami-dō is a strategy game where you play as a paper Samurai, slaying your foes to retrieve the soul of your lost sister.

This game is a post-graduation project made with friends, under the studio Steak Machine Studio.

Communication
  • Large production (18 people)

  • Everyone working remotely

  • No one with prior real professional experience

Main Challenges
Scoping
  • Production time of 3 months

  • Uneven resources depending on departments

  • Very short pre-production time

My work

During pre-production, I was in charge of designing the gameplay and all the mechanics, and prototyping them to make sure they're working well.
I was also responsible for setting up all the pipelines for the Programmers, as well as setting up the workspaces for the whole team (Perforce, Unity and shared spaces).

Here are the main systems I'm currently working on:

Movement cards and decks
Aim Assist & Ingredient snapping
Subtitles & Scripted Events systems
  • Created a parameterized trigger box-based modular trigger system for cutscenes and scripted events.

  • Automatically synchronized subtitles with voice lines by hooking into the audio pipeline.

  • Allowed non-programmers (narrative and sound teams) to easily set up events through Blueprints.

  • Allowed subtitles to dynamically adapt to playback timing, increasing accessibility and pacing.

Localized Subtitles Blueprint
Screenshot 2025-07-23 100931.png
Save & Load architecture
  • Created a modular save/load system using Blueprint interfaces.

  • All objects have decoupled and scalable save and load implementation.
    Utilizing a custom SaveGame Blueprint class for centralized data storage.

  • Allowed uniform saving of game state and player preferences (e.g., options menu).

Localization & Menus
  • Scalable localization with synced Data Tables

  • 10 languages on release (subtitles and UI)

  • Fluid menu navigation with independent widgets

Tools & Polish
  • Created tools for debug navigation, screenshot capture, and platform path previews.

  • Improved UX with ingredient hover feedback and persistent options saving.

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